Wezer
CLIMATE/TERRAIN: FREQUENCY: ORGANIZATION:
Continuous
ACTIVITY CYCLE:
Omnivore
DIET:
Animal (1)
INTELLIGENCE:
Nil
TREASURE:
Neutral
ALIGNMENT: NO. APPEARING:
10-200
ARMOR CLASS: MOVEMENT: HIT DICE:
THAC0: NO. OF ATTACKS:
1-4/1-4
DAMAGE/ATTACK:
1-4
Nil
SPECIAL ATTACKS:
Nil
SPECIAL DEFENSES:
Nil
MAGIC RESISTANCE:
SIZE:
M (6')
MORALE:
Steady (11-12)
XP VALUE: PSIONICS:
Nil
Wezers are enormous flying insects that make underground
hives in the desert tablelands. Though of animal intelligence,
they are highly social creatures, structured into several distinct
classes by both social function and physical characteristics.
Water fetcher, worker, and soldier wezers all have wings,
multifaceted eyes, and six thin limbs extending from their abdo-
men. Soldier's are slightly larger than the menials, and are col-
ored a shade of yellow brighter than their fellows. The brood
queen is much larger -- she, too, has wings, but they are insuffi-
cient to lift her into flight. The brood queen has a huge abdomen
for laying the hive's eggs.
Combat:Water fetcher and worker wezers each have a single
stinger attack that inflicts 1d4 points of damage. A soldier can
attack with its stinger twice per round, each hit inflicting 1d4
points of damage and requiring the victim to save vs. poison to
avoid being paralyzed by its venom. The paralyzation will take
effect 2d6 rounds after the failed save and will last for 2d4 days.
The brood queen can attack twice per round with her stinger
and each hit causes 1d6 points of damage. A successful hit by the
queen's tail injects an egg into the victim's stomach, causing an
additional 1d6 points of damage. The victim may save vs. poison,
if successful the egg dies and will not hatch, although the victim
still suffers the injection damage. If the save fails, the egg begins
to grow. Unless it is removed surgically (causing an additional
1d10 points of damage) or acure diseasespell is cast upon the
character, the. egg hatches in five days. As the emerging larva
feeds, it permanently reduces its host's Constitution score by 1d4
points each day. Once the victim dies, or the larva has fed for ten
days, it leaves its host's body via the ulcerous injection wound,
and attempts to continue feeding on him from without. Eggs and
larva have no attacks and can easily be destroyed.
Habitat/Society:Wezer's build colonies beneath the sands
where they protect the brood queen and allow her to lay eggs.
From the surface, their hives appear to be a series of domes that
vary from three to eight feet tall, but that are all about five feet in
diameter. The domes are constructed by the workers, made
from sand glued together with a bonding resin they secrete. On-
ly one dome actually has an entrance from the surface that leads
Soldier
Worker/Water Fetcher
Tablelands
Tablelands
Rare
Rare
Brood
Brood
Continuous
Omnivore
Animal (1)
| CLIMATE/TERRAIN: FREQUENCY: ORGANIZATION: | Tablelands Tablelands Rare Rare Brood Brood | Tablelands Rare Solitary | |
| ACTIVITY CYCLE: DIET: INTELLIGENCE: | Continuous Omnivore Animal (1) | Continuous Omnivore Animal (1) | Continuous Omnivore Animal (1) |
| TREASURE: Nil ALIGNMENT: Neutral NO. APPEARING: 10-200 | Nil Neutral Special | W Neutral 1 |
| ARMOR CLASS: 7 7 MOVEMENT: 6 6 HIT DICE: 2 2 | 4 6 5 |
Nil
Neutral
Special
Poison
Nil
Nil
M (6')
Steady (11-12)
Nil
Brood Queen
Tablelands
Rare
Solitary
Continuous
Omnivore
Animal (1)
W
Neutral
1-6/1-6
Egg Implant
Nil
Nil
M (7')
Steady (11-12)
Nil
into the rest of the tunnels.
There is 50% chance that the inside of any dome reeks of decay
and contains a slain creature. The dead beast is bloated and foul,
with an ulcerous wound in the abdomen. A single white wezer
larva feeds on the body. Every chamber has a four-foot tunnel
leading down, hidden beneath a six-inch plug of sand and wax
(treated as a hidden door).
The colony tunnels are cool, humid, and six feet in diameter,
just large enough for half-giants to crawl through. Humans,
muls, thri-kreen, elves, and half-elves suffer a -2 penalty on
their attack and damage rolls in the tunnels. Half giants suffer a
-6. Halflings and dwarves suffer no penalty.
Beneath the ground is a series of chambers connected by these
tunnels. Chambers are used to store larva and additional food.
The brood queen spends all of her time in the brood chamber.
Water gatherers fly in the vicinity of the colony in search of
water. They either store water directly in wax balls, or they use
water to create honey that they store the same way. They hang
both types of wax balls in the colony chambers to feed the rest of
the adults and to nurture the young. Each sphere contains one
gallon of either honey or water. The contents are apparent by
the shade of the sphere (water is light, honey is dark).
In addition to any other treasure found in a wezer lair, there
are usually about 35 one-gallon wax balls of water and 20 balls of
honey hanging from the honey-combed ceiling of the brood
chamber. Any character can carry three spheres with him. The
wax lasts one full day outside the hive before melting and spill-
ing. Each day that a character eats at least a quart of the honey,
he heals 1d8 points of damage.
Ecology:Workers are charged with construction and mainte-
nance of the domes, chambers, and tunnels of the colony. Water
fetchers must collect water and store it as either water or honey
for the others. The soldiers use poison to fetch live creatures for
the queen to lay eggs in. The brood queen herself is the matri-
arch of the colony. She is mother to all the colony's members, and
as such is protected to the bitter end. If the colony moves, it
moves on the brood queen's command only.
| SPECIAL ATTACKS: SPECIAL DEFENSES: MAGIC RESISTANCE: | Nil Nil Nil | Poison Nil Nil | Egg Implant Nil Nil |
| SIZE: MORALE: XP VALUE: PSIONICS: | M (6) Steady (11-12) 65 Nil | M (6) Steady (11-12) 120 Nil | M (7) Steady (11-12) 270 Nil |